Banner Object
Home ] Up ] General Object Information ] Label Object ] Button Object ] Text Object ] [ Banner Object ] Scrolling Text Object ] List Object ] Drop-Down Object ] Check Box Object ] Plotting Object ] Slider Object ] Bar Object ] Meter and Gauge Objects ] Image Object ] Image Button Object ] Back, Timers and Reset Objects ]

A Banner object is used to display a scrolling banner message

The lower the value of speed, the faster the message scrolls.

Note in this example an oTimer was configured to perform a !POBJ Update instruction every second to update the object.

bulletCreating:
oBanner.objName=L,T [,W,H,text,font size,back color, text color, speed]
!POBJ oBanner.ban1=5,40,,,Hello World!,,,2
Use no commas in the text string.

bulletFunctions:
SET Value (.Set or omitted)
!Pobj objName=
[text,back color, text color, speed]
!POBJ Ban1=Good bye!
Use no commas in the text.  

Text Tip (.Tip)
Sets the text pop-up tip
!POBJ objName.Tip=Text string
!POBJ Butn2.Tip=This is a tip!

Font (.Font or .F)
Sets the font of the object
!POBJ objName.Font=[Font name,size,italic (0/1),bold (0/1)]

Move (.Move or .M)

Moves the object to new coordinates/changes sizing
!POBJ objName.Move=[L,T,W,H]   or !POBJ objName.M=[L,T,W,H] 
!POBJ label1.M=50,50,,10

bulletUpdate Value (.Update or .U)
Sets the value which will be used to update the object when ever a !POBJ Update is performed.
!POBJ obj.Name.U=[text]
!POBJ ban1.U=The date is.... (DATE)

bulletCode Event - (.C or .Code)
None

bulletValues
(objName) - Value of banner text.
(objName.T) - Top coordinate
(objName.L) - Left coordinate
(objName.W) - Width
(objName.H) - Height
(ME) - Used only in its event code, returns object name.
((ME)) - Used only in its event code, returns object value.